Tuesday, October 9, 2012

Day 3

So today might not seem like the most productive of days, not even finishing 4 seconds of work, but it was actually the best day yet! I ran into a lot of problems on this one, but solved all of them! It's not finished yet, so the last few frames I'm definitely gonna redo. The kick doesn't POP yet. But I've got some ideas for this one that'll be cool, and I'll probably work on this a lot tonight or tomorrow.



So after today's work, I'm a lot more confident. Excited to keep doing this!

2 comments:

  1. wow... talk about some quick versatility. I'm excited to see where this one goes.

    Also, I'm interested in what kinds of problems you ran into and solved. If they're explain-able at all it'd be cool to hear what actually happened. Also, maybe if you wrote it down it would be a good way to go back and reference through how you learned what you're learning... or maybe I'm just secretly convincing you to share with me for my own selfish mad scientist maniacal reasons

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  2. Hmmm, well I mostly figured out how little I have to draw to make fast motion, and also what to draw in those very few frames so you get the feeling of the action. You can exaggerate the bend and the size of the limb a lot more than I thought I could do. But then there's things that I had to do super subtly to make it work. For fast animation, I'd do quick line drawings until I got the motion right, then draw the actual limb, but for slow motion, it just turned out to be a waste to plot it out 'cause each frame would end up being so close together it'd get confusing.

    I think what I need to work on the most is making better anticipation. Like, him taking the first step I could have drawn out longer, and before the flip kick thing, I could have bent his whole body down, getting ready to throw it back. I feel like the slow "get ready for the action" is just as important as the fast action that follows, and more work to get right.

    Another li'l problem was that I did a pose but like, some of the limbs were overlapping/even just touching another line, and I moved things around so that like, when he does the first action and has his arms held up, there's a really easy to read pose there, with solid negative space between the limbs. And it's hard to see the last frame, but you'll see his arms perfectly planted on the ground just as the kicking leg moves out of the way, so you can see really easily the hands planting. But yeah, the point is making easy-to-read poses, especially for holds.

    But yeah, I'll talk more about the problems I ran into and how I solved them from now on. Writing out the problems does help me make like, an agenda for solving them before I run into them next time.

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